There has been a trend going on with many first-person shooters. A lot of them are taking futuristic routes with high-tech weapons and gadgets, like Call of Duty and Titanfall. These routes have caused dissatisfaction with the gaming community as players would often complain that the changes in the first-person shooters are unnecessary, and they can get boring after playing a short time. Surprisingly, DICE is developing Battlefield 1, a first-person shooter taking place in World War 1. This past week, the beta for Battlefield 1 was released to the public. The beta displays a very good feeling on what the game would be like when it is finally released, but it does have issues that, hopefully, DICE will fix. Let me state the wonderful and irritating things that Battlefield 1 has.

One of the most noticeable differences that Battlefield 1 has compared to futuristic shooters is that there are limitations in using the guns. The high-tech weapons in other shooters have little recoil, and the range of the bullets can go at a great distance. Each weapon in BF 1 feels different and unique. Some weapons have high recoil, some weapons have limited range, and some weapons take time to reload. It definitely makes it hard to shoot the enemies, but landing a shot and killing an enemy does feel rewarding.

A staple part of the Battlefield games are the interactive environments. Most, if not all, of the buildings and props in BF 1 can be destroyed, which shows that no one is safe by being static. If a player is staying inside a house, a grenade or vehicle can blow up that house and kill the player. One has to be cautious at his surroundings all the time. The beta features two maps that takes place in the desert and that setting also interacts with the players. Once in a while sandstorms arrive in the battleground and changes the player’s style of gameplay. The player has to be careful on where he is going, or he’ll end up being ambushed.


Now for the frustrating elements of BF 1. The two maps presented in the beta are poorly designed. In the game mode of conquest, 64 players are presented with a huge map. One would think that’s good thing. However, most of the action takes place in the northern side of the map, which has buildings and capture points. The southern side has only one capture point and the rest of the southern side is just the desert. It’s just not balanced enough to make things interesting for both north and south sides. The other game mode, known as rush, presents a map where one team already has an advantage over the opposing team. The team on the eastern side has vertical leverage with the help of mountains. From that point, the players can snipe the enemies endlessly. These frustrations in those situations almost made me want to leave the matches as more than likely my team was not going to win. Hopefully, the other maps will be more balanced than the desert maps.

While the variety of transportation, like horses, trucks, and tanks, is a plus, the control scheme for some of these is highly questionable. The most irritating were the airplanes. Even though the developers wanted to make an authentic feel for the airplanes (since they were still recently new at those times), the way they created the controls makes them almost unplayable. While playing the beta, I have never lasted more than a minute controlling those planes. It might take longer to get used to them than with the other vehicles, but with the many matches I played in the beta I think DICE could readjust the control schemes just a bit.

All in all, The beta gives me a good impression on how the final product will be like when it comes out this coming October. It definitely feels fresh and vibrant compared to the oversaturated market with futuristic shooters. Adding a few tweaks and fixes before launch, Battlefield 1 will look like a game that I will definitely be playing for a long time.

Enjoy these epic moments that other players are experiencing with Battlefield 1!